본문 바로가기

카테고리 없음

좋은 peer review는 조직과 개인을 행복하게 합니다

 (2010.6.28)

요 아래 Economist 기사가 좋습니다.
 
픽사는 유명한 에니메이션 영화사이죠. 토이스토리 같은 창의적인 작품을 많이 내놓구요. 이러한 창의성의 원천이 빈번한 peer review이군요. 작업의 중간 단계에서 동료들이 볼 수 있게 해주고 커멘트를 하게끔 합니다.
그렇다고 커멘트를 꼭 받아들여야 할 이유는 없구요.
 
중간단계별로 상사의 커멘트를 받게 하면, 창의성은 있을 수가 없죠. 오히려 더 경직적이 되겠죠. 수평적인 관계에서의 커멘트는 관객 입장이 반영되면서도 기술적인 측면의 이해에 기반하기 때문에 무척 효율적이죠.
 
일반적으로도 쉽지 않지만, 한국의 많은 조직이나 팀에서 결여되어 있는게 informal communication이에요. 작업시작하는 단계, 중간단계 등 중간단계의 과정을 보여주고 허심탄회하게 의견을 교환하는게 굉장히 비용절감에도 좋고 산출물을 멋지게 만들 수 있는데 그것을 안하는 경향이 많아요. 완성물을 제시해버리면 이미 경직성이 높아서 수정하기도 어렵거든요. 그러면 큰 실패를 초래하게 되죠.
 
픽사의 경우가 반드시 기업에만 적용될 수 있는 것이 아닐 것입니다. 제가 컬럼비아 대학의 Nano Center를 방문한 적이 있습니다. 이 센터를 만들면서 새롭게 시도했던게 수시로 연구중단과정을 공개하고 토론하는 자리를 갖는 거였어요. 참석자들은 소속학과에 관계없구요. 이전에는 컬럼비아대학도 상당히 보수적인 과 위주였다고 하더군요. 이런 편안한 자리에서 논의하면서 자연스럽게 화학, 물리, 기계공학 등의 전문지식이 잘 활용될 수 있었다고 합니다. 이 자리에는 노벨상을 받은 물리학과 교수도 참석하는데, 화학분야에 대한 질문을 할 때는 극히 초보적인 질문도 스스럼없이 하더라는 거에요. 이렇게 스스럼없이 묻고 답하면서 연구자들의 지식교류가 활발해지고 그만큼 성과가 잘 나온다고 합니다.
 
꼭 peer review를 통한 feedback이 없더라도 뭔가를 내놓는 것만으로도 도움이 됩니다. 그 과정에서 생각이 다듬어지거든요. 제가 중학교 때 잘 안풀리는 수학문제들을 선생님께 질문한 적이 많은데, 어떤 경우는 질문하려고 하는 순간 해법이 생각나는 경험이 많았어요. 두뇌회로가 그만큼 풍부해지는 거죠. 혼자서 붙잡고 있을 때는 두뇌회로가 아주 극히 일부분만 작동하다가 대화를 하는 순간 다른 회로들도 작동하면서 문제를 보는 시야가 넓어지는 거죠.
 
그리고 픽사의 경험에서 서비스업이 얼마나 어렵고 창의적이어야 하며 동시에 시스템적인 것인지를 보여줍니다. 서비스업을 강화시켜야 한다고 주장하면서 "규제완화"하면 될 거라는 무책임한 주장을 하는 사람들이 많죠. 규제완화해서 될 거면 안될 일이 없죠. 서비스업은 기업 자체 뿐만 아니라 기업이 몸담고 있는 시스템까지도 요구합니다. 픽사가 1200명의 창의적인 인력을 고용하는데 이게 미국이라는 넓은 나라 아니면 가능하겠습니까? 또 이러한 고부가가치 인력을 고용했을 때 내놓는 산출물의 시장이 전 세계가 되지 않으면 어렵겠죠. 서비스업은 제조업보다도 훨씬 시스템적입니다. 그만큼 어렵구요.
 
 
 

Schumpeter

Planning for the sequel

How Pixar’s leaders want to make their creative powerhouse outlast them

“TO INFINITY and beyond!” Buzz Lightyear’s memorable if nonsensical phrase has been echoing around playgrounds ever since Pixar introduced the space ranger to the world in “Toy Story” in 1995. It will echo with renewed vigour this week when Pixar releases the third instalment. There is every reason to expect that three will be as successful as one and two—and Pixar will continue to mint money for its parent company, Walt Disney.

Pixar has succeeded as well as anyone in mastering the art of creativity. The company has produced one animated hit after another—including “Finding Nemo”, “Cars” and, a particular favourite of this columnist for its enthusiasm for unbridled individualism, “The Incredibles”. Rather than being crushed by Disney, as many feared, Pixar has reinvigorated its parent company.

But hit machines can run out of steam. Pixar’s founding fathers cannot go on for ever. Ed Catmull, the firm’s president, is 65, and John Lasseter, its chief creative officer, is 53, which makes him ancient by Hollywood standards. Creativity is hard enough to sustain for individuals, let alone organisations. Business history is littered with the corpses of corporate Icaruses that rose heavenwards on the wings of creativity only to plunge to the ground. That is a worry not just for Pixar but for the whole Disney empire: Mr Catmull doubles as head of Disney Animation Studios and Mr Lasseter is chief creative officer for both businesses.

How likely is it that Pixar will be able to escape that fate? The company has one important thing on its side: planning. Messrs Catmull and Lassetter spent many of their formative years watching Icaruses fall to earth from their base near Silicon Valley. Even Apple almost expired before begging Steve Jobs to return to the company. The pair consequently did everything that they could to build a machine that could outlast them—and continue churning out animated characters for decades to come.

Pixar’s approach to creativity is striking for two reasons. The first is that the company puts people before projects. Most Hollywood studios start by hunting down promising ideas and then hire creative teams to turn them into films. The projects dictate whom they hire. Pixar starts by bringing in creative people and then encourages them to generate ideas. One of its most successful recruits has been Brad Bird, who has presided over two Oscar-winning feature films, “The Incredibles” (in which he also provided a character’s voice) and “Ratatouille”.

The second is that the company devotes a lot of effort to getting people to work together. In most companies, people collaborate on specific projects, but pay little attention to what’s going on elsewhere in the business. Pixar, however, tries to foster a sense of collective responsibility among its 1,200 staff. Employees show unfinished work to one another in daily meetings, so get used to giving and receiving constructive criticism. And a small “brain trust” of top executives reviews films in the works.

Pixar got the inspiration for this system from a surprising place—Toyota and its method of “lean production”. For decades Toyota has solicited constant feedback from workers on its production lines to prevent flaws. Pixar wants to do the same with producing cartoon characters. This system of constant feedback is designed to bring problems to the surface before they mutate into crises, and to provide creative teams with a source of inspiration. Directors are not obliged to act on the feedback they receive from others, but when they do the results can be impressive. Peer review certainly lifted “Up”, a magical Pixar movie that became the studio’s highest-grossing picture at the box office after “Finding Nemo”. It helped produce the quirky storyline of an old man and a boy who fly to South America in a house supported by a bunch of balloons.

Pixar also obliges its teams to conduct formal post mortems once their films are complete. In lesser hands this might degenerate into a predictable Hollywood frenzy of backslapping and air-kissing. But Pixar demands that each review identify at least five things that did not go well in the film, as well as five that did.


And the winner is…

None of this can guarantee Pixar’s long-term success. Creative organisations depend to a striking extent on the X-factor provided by charismatic leaders such as Messrs Catmull and Lasseter. Creativity depends on serendipity as much as planning: Pixar itself started life making computer parts and only dabbled in animation as a sideline. Success is a great killer of innovation: there is an ever greater danger that, as Pixar’s list of blockbusters lengthens, its “creatives” will take ever fewer risks and its managers will become ever more complacent (as happened, by the way, at Toyota). Too much planning can alienate the prickly eccentrics who sometimes drive the creative process. It is worth remembering that Disney went into a long decline because its emphasis on doing things the Disney way alienated many creative people. But on the other hand not even the most robust production systems can eliminate risk: the second “Toy Story” film had to go through a set of wrenching revisions at high speed after it went too far off the rails, in spite of the studio’s early-warning systems.

Managing creativity involves a series of difficult balancing acts: giving people the freedom to come up with new ideas but making sure that they operate within an overall structure, creating a powerful corporate culture but making sure that it is not too stifling. Few organisations can get this balancing act right in the long term—particularly as the formula can change over time.

But Pixar’s attempt to solve this problem is nevertheless impressive. The company’s enthusiasm for thinking ahead is admirable. Even more admirable is its willingness to look to a car company for inspiration. For a culture as inward-looking as Hollywood’s, that is a remarkable piece of creative thinking.

This article was corrected online on June 19th: we had referred to “Saving Nemo” when we had of course meant “Finding Nemo”.